http://www.ted.com Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world...
========== I'm Jane McGonigal. I'm a game designer. I've been making games
online now for 10 years, and my goal for the next decade is to try to make it as easy
to save the world in real life as it is to save the world
in online games. Now, I have a plan for this, and it entails convincing more people, including all of you, to spend more time
playing bigger and better games. Right now we spend three billion hours
a week playing online games. Some of you might be thinking, "That's a lot of time
to spend playing games. Maybe too much time, considering how many urgent problems
we have to solve in the real world." But actually, according to my research
at the Institute for the Future, actually the opposite is true. Three billion hours a ...